WILDS OF ELDRAINE: ENCHANTING TALES

Grasp of Fate

Grasp of Fate

Garras do Destino


Encantamento


Quando Garras do Destino entrar no campo de batalha, para cada oponente, exile até uma permanente alvo não de terreno que aquele jogador controla, até que Garras do Destino deixe o campo de batalha.


"A bruxa envolveu o próprio coração em sarças e o escondeu numa antiga bastilha nas profundezas da floresta. Se ninguém conseguisse encontrá-lo, a profecia jamais se realizaria." — *Além do Grande Círculo*


Illustrated by WFlemming Illustration

· Wilds of Eldraine: Enchanting Tales (WOT)


Grasp of Fate


#3 · Uncommon · Portuguese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2015-11-04 : Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.

2015-11-04 : If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.

2015-11-04 : If a token is exiled, it ceases to exist. It won't be returned to the battlefield.

2015-11-04 : In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.

2015-11-04 : The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.

Comments

Under Construction