ZENDIKAR

Guul Draz Vampire

Guul Draz Vampire

Vampira di Guul Draz


Creatura — Farabutto Vampiro


Fintanto che un avversario ha 10 o meno punti vita, la Vampira di Guul Draz prende +2/+1 e ha intimidire. (Non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.)


"Il profumo del sangue di una creatura è un richiamo che non può essere celato."


1 / 1


Illustrated by Steve Argyle

· Zendikar (ZEN)


Guul Draz Vampire


#93 · Common · Italian · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2009-10-01 : If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that.

2009-10-01 : Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can’t be blocked except by artifact creatures and/or black creatures. If it’s turned white, then it can’t be blocked except by artifact creatures and/or white creatures.

Comments

Under Construction