Vampire sengien
Créature : vampire
Vol (Cette créature ne peut être bloquée que par des créatures avec le vol ou la portée.) À chaque fois qu'une créature blessée par le Vampire sengien ce tour-ci est mise dans un cimetière, mettez un marqueur +1/+1 sur le Vampire sengien.
Les empires naissent et s'effondrent, mais le mal est éternel.
4 / 4
Illustrated by Kev Walker
· Tenth Edition (10E)
Sengir Vampire
#176 · Rare · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2007-07-15 : If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire’s ability will trigger and it will get a +1/+1 counter.
2011-09-22 : Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire’s ability will trigger. It doesn’t matter who controlled the creature or whose graveyard it was put into.
2011-09-22 : If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire’s ability will trigger, but it will do nothing when it resolves.
Comments
Under Construction