셍기르가의 흡혈귀
생물 — 흡혈귀
비행 (이 생물은 비행이나 대공을 가진 생물에게만 방어될 수 있다.) 셍기르가의 흡혈귀에게 이 턴에 피해를 입은 생물이 죽을 때마다, 셍기르가의 흡혈귀에 +1/+1 카운터 한 개를 올려놓는다.
제국은 흥망성쇠를 거듭하지만 악은 영원하다.
4 / 4
Illustrated by Kev Walker
· Welcome Deck 2017 (W17)
Sengir Vampire
#19 · Uncommon · Korean · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2007-07-15 : If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire’s ability will trigger and it will get a +1/+1 counter.
2011-09-22 : Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire’s ability will trigger. It doesn’t matter who controlled the creature or whose graveyard it was put into.
2011-09-22 : If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire’s ability will trigger, but it will do nothing when it resolves.
Comments
Under Construction