センギアの吸血鬼
クリーチャー — 吸血鬼
飛行このターン、センギアの吸血鬼によってダメージを与えられたクリーチャーが1体死亡するたび、センギアの吸血鬼の上に+1/+1カウンターを1個置く。
帝国には栄枯盛衰があるが、邪悪さは不滅だ。
4 / 4
Illustrated by Kev Walker
· Magic 2014 (M14)
Sengir Vampire
#113 · Uncommon · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2007-07-15 : If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire’s ability will trigger and it will get a +1/+1 counter.
2011-09-22 : Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire’s ability will trigger. It doesn’t matter who controlled the creature or whose graveyard it was put into.
2011-09-22 : If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire’s ability will trigger, but it will do nothing when it resolves.
Comments
Under Construction