COMMANDER LEGENDS

Opal Palace

Opal Palace

Palais d'opale


Terrain


: Ajoutez . , : Ajoutez un mana de n'importe quelle couleur de l'identité couleur de votre commandant. Si vous dépensez ce mana pour lancer votre commandant, il arrive sur le champ de bataille avec, sur lui, un nombre de marqueurs +1/+1 supplémentaires égal au nombre de fois qu'il a été lancé depuis la zone de commandement pendant cette partie.


Illustrated by Andreas Rocha

· Commander Legends (CMR)


Opal Palace


#352 · Common · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-11-10 : If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.

2020-11-10 : If you don't have a commander, Opal Palace's last ability produces no mana.

2020-11-10 : If you have two commanders, the last ability adds one mana of any color in their combined color identities.

2020-11-10 : If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce {C}.

2020-11-10 : The "number of times it's been cast from the command zone" includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.

Comments

Under Construction