オパールの宮殿
土地
:を加える。 , :あなたの統率者の固有色のうち好きな色1色のマナ1点を加える。あなたがあなたの統率者を唱えるためにこのマナを支払ったなら、その統率者は追加で、このゲームでそれが統率領域から唱えられた回数に等しい数の+1/+1カウンターが置かれた状態で戦場に出る。
Illustrated by Andreas Rocha
· Neon Dynasty Commander (NEC)
Opal Palace
#172 · Common · Japanese · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-11-10 : If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.
2020-11-10 : If you don't have a commander, Opal Palace's last ability produces no mana.
2020-11-10 : If you have two commanders, the last ability adds one mana of any color in their combined color identities.
2020-11-10 : If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce {C}.
2020-11-10 : The "number of times it's been cast from the command zone" includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.
Comments
Under Construction