Palácio de Opala
Terreno
: Adicione . , : Adicione um mana de qualquer cor da identidade de cor de seu comandante. Se você gastar este mana para conjurar seu comandante, este entra no campo de batalha com um número de marcadores +1/+1 adicionais igual ao número de vezes em que foi conjurado da zona de comando neste jogo.
Illustrated by Andreas Rocha
· Commander Legends (CMR)
Opal Palace
#352 · Common · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-11-10 : If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.
2020-11-10 : If you don't have a commander, Opal Palace's last ability produces no mana.
2020-11-10 : If you have two commanders, the last ability adds one mana of any color in their combined color identities.
2020-11-10 : If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce {C}.
2020-11-10 : The "number of times it's been cast from the command zone" includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.
Comments
Under Construction