NEON DYNASTY COMMANDER

Opal Palace

Opal Palace

Palacio de ópalo


Tierra


: Agrega . , : Agrega un maná de cualquier color en la identidad de color de tu comandante. Si usas este maná para lanzar a tu comandante, este entra al campo de batalla con una cantidad de contadores +1/+1 sobre él adicionales igual a la cantidad de veces que se lanzó desde la zona de mando este juego.


Illustrated by Andreas Rocha

· Neon Dynasty Commander (NEC)


Opal Palace


#172 · Common · Spanish · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-11-10 : If Opal Palace's last ability produces two mana (most likely due to Mana Reflection) and you spend them to cast a commander, that commander enters with two counters for each time it's been cast from the command zone this game.

2020-11-10 : If you don't have a commander, Opal Palace's last ability produces no mana.

2020-11-10 : If you have two commanders, the last ability adds one mana of any color in their combined color identities.

2020-11-10 : If your commander is a card that has no colors in its color identity, Opal Palace's last ability produces no mana. It doesn't produce {C}.

2020-11-10 : The "number of times it's been cast from the command zone" includes the most recent time. For example, the first time you cast your commander from the command zone in a game, if you spent mana from Opal Palace's last ability to do so, it will enter the battlefield with a +1/+1 counter.

Comments

Under Construction