PHYREXIA: ALL WILL BE ONE

Myr Custodian

Myr Custodian

Myr Custodian


Artifact Creature — Myr


When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.)


"Myr will go where the work is. We always have. We always will." —Urtet, Remnant of Memnarch


2 / 3


Illustrated by Mark Behm

· Phyrexia: All Will Be One (ONE)


Myr Custodian


#235 · Common · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2023-02-04 : As the enters-the battlefield ability resolves, first you scry 2. Then each opponent in turn order chooses whether or not to scry 1. Those who do (likely all of them) look at the top card of their library at the same time, then they decide in turn order where their card goes. Each opponent will know the choices of previous players in turn order before making their own choices.

Comments

Under Construction