Hidra Mecânica
Criatura Artefato — Hidra
Hidra Mecânica entra no campo de batalha com quatro marcadores +1/+1. Toda vez que Hidra Mecânica atacar ou bloquear, remova um marcador +1/+1 dela. Se fizer isso, Hidra Mecânica causará 1 ponto de dano a qualquer alvo. : Coloque um marcador +1/+1 em Hidra Mecânica.
Illustrated by Daren Bader
· Time Spiral Remastered (TSR)
Clockwork Hydra
#264 · Uncommon · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-03-19 : If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage.
2021-03-19 : If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra.
Comments
Under Construction