Elemental incendiario
Criatura — Elemental
Siempre que un oponente reciba daño que no sea de combate, las criaturas que controlas obtienen +1/+0 hasta el final del turno.
"El fuego baila, brinca y se agita en busca de más combustible; nunca descansa. ¿Por qué debería hacerlo yo?". —Chandra Nalaar
3 / 3
Illustrated by Svetlin Velinov
· Jumpstart 2022 (J22)
Wildfire Elemental
#624 · Common · Spanish · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-07-12 : Combat damage is the damage that’s dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it’s dealt during a combat phase by an attacking or blocking creature.
2019-07-12 : In a multiplayer game, if a source deals damage to multiple opponents at the same time, the last ability of Wildfire Elemental will trigger that many times.
2019-07-12 : The last ability of Wildfire Elemental triggers once for each event in which an opponent is dealt noncombat damage, regardless of how much damage that player is dealt.
2019-07-12 : Wildfire Elemental’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0.
Comments
Under Construction