野火元素
生物 ~元素
每当任一对手受到非战斗伤害时,由你操控的生物得+1/+0直到回合结束。
「火焰始终舞动、跳跃、旋转,不断燃点事物充盈自身。烈火永不停歇,那我为何要停?」 ~茜卓纳拉
3 / 3
Illustrated by Svetlin Velinov
· Jumpstart 2022 (J22)
Wildfire Elemental
#624 · Common · Simplified Chinese · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-07-12 : Combat damage is the damage that’s dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it’s dealt during a combat phase by an attacking or blocking creature.
2019-07-12 : In a multiplayer game, if a source deals damage to multiple opponents at the same time, the last ability of Wildfire Elemental will trigger that many times.
2019-07-12 : The last ability of Wildfire Elemental triggers once for each event in which an opponent is dealt noncombat damage, regardless of how much damage that player is dealt.
2019-07-12 : Wildfire Elemental’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0.
Comments
Under Construction