野火元素
生物 ~元素
每當任一對手受到非戰鬥傷害時,由你操控的生物得+1/+0直到回合結束。
「火焰始終舞動、跳躍、旋轉,不斷燃點事物充盈自身。烈火永不停歇,那我為何要停?」 ~茜卓納拉
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Illustrated by Svetlin Velinov
· Core Set 2020 (M20)
Wildfire Elemental
#297 · Common · Traditional Chinese · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-07-12 : Combat damage is the damage that’s dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it’s dealt during a combat phase by an attacking or blocking creature.
2019-07-12 : In a multiplayer game, if a source deals damage to multiple opponents at the same time, the last ability of Wildfire Elemental will trigger that many times.
2019-07-12 : The last ability of Wildfire Elemental triggers once for each event in which an opponent is dealt noncombat damage, regardless of how much damage that player is dealt.
2019-07-12 : Wildfire Elemental’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0.
Comments
Under Construction