JUMPSTART 2022

Wildfire Elemental

Wildfire Elemental

Élémental grégefeu


Créature : élémental


À chaque fois qu'un adversaire subit des blessures non-combat, les créatures que vous contrôlez gagnent +1/+0 jusqu'à la fin du tour.


« Le feu danse, saute et virevolte, toujours en quête de combustible. S'il ne se repose jamais, pourquoi le devrais-je ? » —Chandra Nalaàr


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Illustrated by Svetlin Velinov

· Jumpstart 2022 (J22)


Wildfire Elemental


#624 · Common · French · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-07-12 : Combat damage is the damage that’s dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it’s dealt during a combat phase by an attacking or blocking creature.

2019-07-12 : In a multiplayer game, if a source deals damage to multiple opponents at the same time, the last ability of Wildfire Elemental will trigger that many times.

2019-07-12 : The last ability of Wildfire Elemental triggers once for each event in which an opponent is dealt noncombat damage, regardless of how much damage that player is dealt.

2019-07-12 : Wildfire Elemental’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0.

Comments

Under Construction