Élémental grégefeu
Créature : élémental
À chaque fois qu'un adversaire subit des blessures non-combat, les créatures que vous contrôlez gagnent +1/+0 jusqu'à la fin du tour.
« Le feu danse, saute et virevolte, toujours en quête de combustible. S'il ne se repose jamais, pourquoi le devrais-je ? » —Chandra Nalaàr
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Illustrated by Svetlin Velinov
· Jumpstart 2022 (J22)
Wildfire Elemental
#624 · Common · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-07-12 : Combat damage is the damage that’s dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it’s dealt during a combat phase by an attacking or blocking creature.
2019-07-12 : In a multiplayer game, if a source deals damage to multiple opponents at the same time, the last ability of Wildfire Elemental will trigger that many times.
2019-07-12 : The last ability of Wildfire Elemental triggers once for each event in which an opponent is dealt noncombat damage, regardless of how much damage that player is dealt.
2019-07-12 : Wildfire Elemental’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0.
Comments
Under Construction