PLANAR CHAOS

Primal Plasma

Primal Plasma

Plasma primordial


Criatura — Metamorfo elemental


En cuanto el Plasma primordial entre en juego, se convierte, a tu elección, en una criatura 3/3, una criatura 2/2 con la habilidad de volar, o una criatura 1/6 con la habilidad de defensor.


Tocasia sacó los motores y engranajes de la mesa. Y allí, frente a dos azorados hermanos, comenzó una lección sobre magia elemental.


* / *


Illustrated by Luca Zontini

· Planar Chaos (PLC)


Primal Plasma


#59 · Common · Spanish · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-03-19 : If an object enters the battlefield as a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy’s own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example.

2021-03-19 : If an object on the battlefield becomes a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect.

2021-03-19 : While not on the battlefield, Primal Plasma is a 0/0 creature card. It doesn’t have flying or defender.

Comments

Under Construction