Ursprüngliches Plasma
Kreatur — Elementarwesen, Gestaltwandler
Sowie das Ursprüngliche Plasma ins Spiel kommt, wird es entweder eine 3/3 Kreatur, eine 2/2 Kreatur mit Flugfähigkeit oder eine 1/6 Kreatur mit Verteidiger (du entscheidest).
Tocasia wischte die Zahnräder und Ritzel vom Tisch. Dann erteilte sie den beiden staunenden Brüdern eine Lektion in roher Elementarmagie.
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Illustrated by Luca Zontini
· Time Spiral Remastered (TSR)
Primal Plasma
#80 · Common · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-03-19 : If an object enters the battlefield as a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy’s own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example.
2021-03-19 : If an object on the battlefield becomes a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect.
2021-03-19 : While not on the battlefield, Primal Plasma is a 0/0 creature card. It doesn’t have flying or defender.
Comments
Under Construction