TIME SPIRAL REMASTERED

Primal Plasma

Primal Plasma

Ursprüngliches Plasma


Kreatur — Elementarwesen, Gestaltwandler


Sowie das Ursprüngliche Plasma ins Spiel kommt, wird es entweder eine 3/3 Kreatur, eine 2/2 Kreatur mit Flugfähigkeit oder eine 1/6 Kreatur mit Verteidiger (du entscheidest).


Tocasia wischte die Zahnräder und Ritzel vom Tisch. Dann erteilte sie den beiden staunenden Brüdern eine Lektion in roher Elementarmagie.


* / *


Illustrated by Luca Zontini

· Time Spiral Remastered (TSR)


Primal Plasma


#80 · Common · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-03-19 : If an object enters the battlefield as a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy’s own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example.

2021-03-19 : If an object on the battlefield becomes a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect.

2021-03-19 : While not on the battlefield, Primal Plasma is a 0/0 creature card. It doesn’t have flying or defender.

Comments

Under Construction