Plasma Primordial
Criatura — Elemental Metamorfo
Conforme Plasma Primordial entra no campo de batalha, ele se torna, à sua escolha, uma criatura 3/3, uma criatura 2/2 com voar, ou uma criatura 1/6 com defensor.
Tocásia varreu as engrenagens e as rodas dentadas de cima da mesa. E ali, diante dos olhos arregalados dos irmãos, começou uma aula de magia elemental bruta.
* / *
Illustrated by Luca Zontini
· Time Spiral Remastered (TSR)
Primal Plasma
#80 · Common · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-03-19 : If an object enters the battlefield as a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy’s own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example.
2021-03-19 : If an object on the battlefield becomes a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect.
2021-03-19 : While not on the battlefield, Primal Plasma is a 0/0 creature card. It doesn’t have flying or defender.
Comments
Under Construction