PLANAR CHAOS

Primal Plasma

Primal Plasma

Plasma Primordial


Criatura — Metamorfo Elemental


Conforme Plasma Primordial entra em jogo, ele se torna, à sua escolha, uma criatura 3/3, uma criatura 2/2 com a habilidade de voar, ou uma criatura 1/6 com a habilidade de defensor.


Tocasia retirou as engrenagens e ferramentas da mesa e então, diante dos olhos arregalados de seus dois irmãos, iniciou uma lição básica sobre mágica elemental.


* / *


Illustrated by Luca Zontini

· Planar Chaos (PLC)


Primal Plasma


#59 · Common · Portuguese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-03-19 : If an object enters the battlefield as a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy’s own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example.

2021-03-19 : If an object on the battlefield becomes a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect.

2021-03-19 : While not on the battlefield, Primal Plasma is a 0/0 creature card. It doesn’t have flying or defender.

Comments

Under Construction