Llave rúnica dimir
Artefacto
: Agrega o a tu reserva de maná.: La Llave rúnica dimir se convierte en una criatura artefacto Horror azul y negra 2/2 hasta el final del turno y es imbloqueable este turno.
Una llave que encaja en todas las cerraduras.
Illustrated by Daniel Ljunggren
· Gatecrash (GTC)
Dimir Keyrune
#228 · Uncommon · Spanish · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2013-04-15 : Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
2013-04-15 : Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Comments
Under Construction