Chave Rúnica Dimir
Artefato
: Adicione ou . : Chave Rúnica Dimir torna-se uma criatura artefato azul e preta 2/2 do tipo Horror até o final do turno e não pode ser bloqueada neste turno.
Uma chave que entra em qualquer fechadura.
Illustrated by Daniel Ljunggren
· Zendikar Rising Commander (ZNC)
Dimir Keyrune
#110 · Uncommon · Portuguese · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2013-04-15 : Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
2013-04-15 : Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Comments
Under Construction