ZENDIKAR RISING COMMANDER

Dimir Keyrune

Dimir Keyrune

Chave Rúnica Dimir


Artefato


: Adicione ou . : Chave Rúnica Dimir torna-se uma criatura artefato azul e preta 2/2 do tipo Horror até o final do turno e não pode ser bloqueada neste turno.


Uma chave que entra em qualquer fechadura.


Illustrated by Daniel Ljunggren

· Zendikar Rising Commander (ZNC)


Dimir Keyrune


#110 · Uncommon · Portuguese · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2013-04-15 : Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

2013-04-15 : Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.

Comments

Under Construction