ZENDIKAR RISING COMMANDER

Dimir Keyrune

Dimir Keyrune

Dimir-Runenschlüssel


Artefakt


: Erzeuge oder . : Der Dimir-Runenschlüssel wird bis zum Ende des Zuges zu einer 2/2 blauen und schwarzen Schrecken-Artefaktkreatur und kann in diesem Zug nicht geblockt werden.


Ein Schlüssel, der in jedes Schloss schlüpft.


Illustrated by Daniel Ljunggren

· Zendikar Rising Commander (ZNC)


Dimir Keyrune


#110 · Uncommon · German · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2013-04-15 : Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

2013-04-15 : Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.

Comments

Under Construction