GATECRASH

Dimir Keyrune

Dimir Keyrune

디미르 열쇠룬


마법물체


: 를 당신의 마나풀에 담는다. : 턴종료까지, 디미르 열쇠룬은 청색이며 흑색인 2/2 괴수 마법물체 생물이 된다. 이 턴에 이 생물은 방어당할 수 없다.


이 열쇠가 못푸는 자물쇠는 없다.


Illustrated by Daniel Ljunggren

· Gatecrash (GTC)


Dimir Keyrune


#228 · Uncommon · Korean · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2013-04-15 : Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

2013-04-15 : Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.

Comments

Under Construction