Runachiave Dimir
Artefatto
: Aggiungi o . : La Runachiave Dimir diventa una creatura artefatto Orrore 2/2 blu e nera fino alla fine del turno e non può essere bloccata in questo turno.
Una chiave adatta a ogni serratura.
Illustrated by Daniel Ljunggren
· Zendikar Rising Commander (ZNC)
Dimir Keyrune
#110 · Uncommon · Italian · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2013-04-15 : Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
2013-04-15 : Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Comments
Under Construction