ZENDIKAR RISING COMMANDER

Dimir Keyrune

Dimir Keyrune

Llave rúnica dimir


Artefacto


: Agrega o . : La Llave rúnica dimir se convierte en una criatura artefacto Horror azul y negra 2/2 hasta el final del turno y no puede ser bloqueada este turno.


Una llave que encaja en todas las cerraduras.


Illustrated by Daniel Ljunggren

· Zendikar Rising Commander (ZNC)


Dimir Keyrune


#110 · Uncommon · Spanish · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2013-04-15 : Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

2013-04-15 : Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.

Comments

Under Construction